Version: It is listed as “Released” on itch, likely a final version.
Build: I played the WebGL build in-browser on itch.io.
Play Sessions: Played about 10 times, time varying from 10-25 seconds.
Positive: (1) I like the visuals of the game, the player and objectives are very clear/easy to see. They don’t blend into the background and they aren’t difficult to find (especially good since this game is a race against the clock). (2) I also like how the positions of the cubes are randomized every game, that way you can’t just memorize a path to get to them.
Suggestions: (1) Speaking of randomizing, a randomized maze path could be interesting as well. Maybe not fully random pathing, but it could randomly select one of a few premade maps. Or, there could be larger/more difficult maps with different time limits, unlocked once you beat the easier levels. (2) I also think it’s not especially clear when the time runs out, maybe some sort of “Time’s Up!” popup could be added instead of just changing the time text in the bottom left. An end screen with a high score for your session and a restart button to avoid refreshing the page every time could be helpful too.
Major Issues: I didn’t see any major issues, maybe a minor issue with the player object seemingly getting stuck on invisible walls sometimes, but that could have been player error.
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